BiblioCraft for Minecraft 1.7.2 is finally ready to be released into the wild. This update was quite the challenge to transition over to the new Minecraft systems, but in the end, this was a really great update and will be a big help to me as a developer moving forward. A few features that have been requested quite a bit have been added to this release as well.
All wood blocks can now be crafted with the 2 new varieties of vanilla wood; acacia and dark oak. Display cases can now be colored with carpets like seats and tables so all 16 colors are available. Lamps and Lanterns now also come in an iron variety and have all been moved to their own tab for tidiness.
The typesetting table GUI got a big update. The old one was broken with the update so I was forced to spend time re-creating it anyway, so I added some good stuff. You can now make books private so only the author (or someone in creative mode) can see private books and you can now delete books from in game (restricted to book authors and folks in creative mode).
The config file got some new and frequently requested features as well. Any block or item in BiblioCraft can now be disabled so if you really don’t like something, you simply set that block or item to false in the config. You will also now find it possible to disable light emission from BiblioCraft blocks.
Anyway, head on over to the Changelog for a complete list of changes and head over to the downloads page to find a shiny new download. If you have any problems or crashes, please post your crashlog with a description of what happened on the Minecraft forum, on my new post here, or create an issue on my github. Enjoy!
The next version of BiblioCraft is getting closer. I have finished the new translation file (the en_US.lang file) and uploaded it to github. I encourage anyone who can translate to head on over to my github and help update the translations files for any languages you are familiar with. Click here to head straight to the en_US.lang file and see what has been updated. You may even see some clues as to will be included in the next release. I will include all the updated translations in my upcoming release. I still can’t say exactly when it will be ready, but I wanted to make sure I gave all the folks who help translate a little bit of time to work on that while I finish up on the rest. A huge thanks to everyone who has helped out up to this point with language translations, you folks are doing a wonderful job helping me make BiblioCraft more enjoyable for people all around the world.
BiblioCraft v1.5.5 is now available. This is planned to be the final release for Minecraft v1.6.4. The next release I plan to make for Minecraft v1.7.x. I just wanted to fix a few standing issues, at least the ones I could fix. There was a crash with the twilight forest maps that has gotten resolved and a few overlooked localizations have been added. A couple of tweaks were added as well, see the changelog for complete details.
My next priority with BiblioCraft will be the 1.7.x update. Forge has reached a usable state; at least to the point where I believe I can start updating. Upon initial loading of the BiblioCraft source code into Eclipse setup with the newest forge I get about 3000 errors. So definitely don’t expect this update too soon, this will most certainly take some time.
Yesterday the 8th marks the 1 year anniversary since BiblioCraft was first released. Its hard to believe it has been an entire year now since I first went public with this project. I’ve enjoyed every bit of it and hope to have another fun and productive year with BiblioCraft coming up!
As always, post either here on the news post, on the forum, or on my github if you have any issues. Hopefully there won’t be any more major issues with this version. Enjoy!
Happy new year! Figured I needed to mention that since this is the first post of the new year. I’ve been quite busy on a few side projects, but I hope to start moving BiblioCraft to Minecraft v1.7.x quite soon. Forge is coming along really nice and is already quite usable, but is still in alpha stage. After Forge at least makes it into beta and the Minecraft Coder Pack officially comes out with all the common naming of code like I am used to then it will be time to officially start the transition. As it stands right now, directly importing BiblioCraft into the newest forge gets me almost 5000 errors, so I expect this will take a good bit of time to go through and fix. I am hoping that once the common naming schemes is fully implemented my error count will be reduced quite a lot and it will be much easier to make the transition.
After the move, I have a couple of notebook pages of some really fun ideas I would like to start implementing. So I expect some exciting stuff to happen with BiblioCraft over the course of this year. I can’t lay any sort of time table on any of this stuff because I am quite busy with college and some other projects I have in the works. But I will certinally find time to keep BiblioCraft moving forward.
Speaking of side projects, over this last weekend I created a mini-game for a class I am taking. I used Scratch, a free online development environment created by MIT. I highly recommend anyone check it out, it is a fun way to understand some programming and create fun little projects without too much time investment.
A crash came up in my version checker fix and I wanted to address as quickly as I could so I did a ninja update. The version number and download link is the same, just the file on the file server has been updated. It was a really simple change so I decided not to increase the version number or do anything else that would consume extra time so I could try to get this out as quickly as possible. So if you have downloaded in the past few hours and have experienced a crash, please re-download the mod and hopefully everything should work ok. Just leave me a post either here, on the minecraft forum, or on github and if anything else does come up and I will do what I can to fix it.
Its time for another BiblioCraft release again. This one is full of bug fixes, tweaks, and compatibility additions. I think most, if not hopefully all, of the crash bugs have been fixed including the config file issue with captive portal websites when my version checker failed to get through to my website. 3D armor issues should be fixed such as various null pointer crashes that have happened in the past. Even with the versions that used to crash on the armor stand, they now work fine. So I expect any future 3D armors from other mods to work without issue as well. 3D Armor such as the Modular Powersuits armor will now correctly scale when loading the world, instead of appearing as tiny half size armor on the armor stand.
Along with all that I have done a big update across all BiblioCraft blocks in relation to fast graphics rendering. Items should now stay stationary on most of the blocks (exception is the potion stand, I think it works good on that) and no longer follow the player. This should make tables, dinner plates, weapon racks, and so on look and behave much better in fast graphics mode.
Enchantment costs have also been adjusted for books with multiple enchantments. Additionally, an option has been added to the config file that can be used to lower or raise the total cost of copying enchanted books on the typesetting table. Finally, worth a quick mention here, Armor stands can now display pumpkins.
Check out my changelog for full details on all the changes and tweaks in this version. If anyone has any issues with anything, either respond to this post or post on the official thread on the Minecraft Forum linked above. Alternatively you can post issues on my github as well and I will do what I can to address them.
Head on over to the downloads page to grab version 1.5.4 and As always, Enjoy!
I have another update ready. This one fixes another crash with the armor stand related to 3D armors that came up after the Fake Player crash fix. Hopefully all the crashes with the armor stand are taken care of now. I also fixed the zombie head on the armor stand and a rotation bug with the dinner plate that caused the plate to be placed facing away from the place on 2 directions. The dinner plate angle was noticeable after food was placed on the plate. Head on over to the downloads page to grab the newest version. Enjoy!
I just released a new version of BiblioCraft that will fix the crashes related to the change in the FakePlayer class in the newest versions of forge. This build should still work fine with older builds of Forge that are currently supported. There are no other new features in this version, this is just a crash fix that seemed pretty important to get out as soon as possible. For the link see the downloads section or the grab it from Most Recent Downloads widget on the right hand side of the screen. Enjoy.
As some of you may or may not have heard of, RedIO is another mod I put together as an addon for ComputerCraft. It is basically a single block that connects to lan cables/modems in ComputerCraft and can output and read redstone signals. Anyone who uses it probobly know I let it stagnate in Minecraft v1.5.x for quite some time. Well good news, I finally updated it and released it. See the ComputerCraft forum post I made on it for more details and download links. Enjoy!
I updated this mod mainly because I am working on moving the Clue Mansion over to Minecraft v1.6.x so that maybe my friends and I can prep it for a public release sometime over the next few weeks. I’ve had a few requests for an updated version as well, so this should make a few folks happy. RedIO plays an important role in the Clue Mansion build. Stay tuned for that, I will do a news post with links on where to find it so that anyone can download and play a game of clue in our epic Clue Mansion.
I have to share this with everyone. This is a project my friends and I had worked on in one of our Minecraft 1.5.x modded worlds. The mansion is heavily decorated with BiblioCraft and the Minepainter mod. The Clue game is fully functional thanks to ComputerCraft. There are several other mods in use, but those are the most heavily used. See the video description for a full list of mods. BiblioCraft even plays an important role in the gameplay of Clue. Watch the video to find out how.
The First 2:20 on the timeline shows a brief overview of the entire house. Between 2:20 and 16:50 shows a more indepth look at all the inner workings of the mansion and the game. At 16:50 and on the actual game start where three friends and I play a game of Clue. Fun stuff! Enjoy!